Hello World,
Worked in Animation series and Feature Films area since 2016, first in Rigging department with a deep learning attitude,
it help me to masterise also surounding department like modeling, look development, animation, and also the other side of the pipe such as tech anim, lighting and rendering part.
I am pretty organized, hard worker and creative when it comes to solve issues.
Worked also 2 years in several french CG school as rig teacher.
Able to manage a team with a studious and motivated mood.
Enjoy!
Experience
- Cyber Group Studios, Remote from Asia.
CG Supervisor - Rig Dev - Pipeline Dev
Série d'animation : ''Gigantosaurus''
CG Supervisor - Rig Dev - Pipeline Dev
Série d'animation : ''Digital Girl''
Head of Rig
Série d'animation : ''The Mc Fire Family''
Sept 2024
- MPC, Montréal, Canada
Senior Rigging Artist
Marvel Entertainment Movie : ''Antman and the wasp : quantumania''
Paramount Pictures Movie : ''Transformer : Rise of the Beasts''
Rigging key Artist
Série HBO : ''House of the Dragon''
sept 2022
sept 2021
Août 2020
- FilatureAgency, Paris, France
Reproduction 3D de la sculpture ''Giraldilla'' de la havane pour le studio 'Filature Agency'
en charge de la production.
Havana Club International S.A. Promotional Video
Nov 2019
- Studio Hari, Angoulême, France
Propps Rig / Modelisation / Look Development
Animated series : "Pipas et Douglas"
May 2017
- Toonkit Studio, Angoulême, France
Character Rig / look Development
Feature Film "Croc-Blanc" or "White Fang" (Rig)
Toonkit Comunication : "Peter" (Lookdev)
July 2016
- 2 Minute animation, Angoulême, France
Character Rig
Feature Film : "Zombilénium" , "Zombilénium sur Allociné"
March 2016
- SuperProd, Angoulême, France
Character Rig / look Development Set and Propps
Animated series : "Pat the dog"
December 2015
- Co-Director of the student short animated movie "Hé Mademoiselle !"
ESMA Toulouse Graduation short Film
Modeling - Rig - Animation - Lighting - Compositing
September 2015
- Créative Patterns, Strasbourg, France (six month internship)
Modeling & texturing characters and propps for video games
June 2010
Educational Background
- CG student at ESMA Toulouse, France.
Softwares : Maya, photoshop, zbrush, nuke, premiere, mudbox.
- CG student at MJM graphic design Strasbourg, France.
Softwares : 3dsMax, Softimage XSI, Adobe AfterEffect & Flash, Sony Vegas.
2011 -2015
2008-2009
Skills
- Extensive demonstrated CG generalist
- Python demonstrated skills
- I will be an excellent problem solver with attention to detail
- Communication with others is second nature to me, ensuring the flow of information with
production, artists and pipeline stays active
- I am a fast learner who will want to be involved in new workflows, new applications, new code
and become familiarised with old code
- I am confident with proposing your ideas for a new workflow
- I am a team player who can support your team and artists when needed
- I can prioritise tasks to have the most impact with the time and resources available
- Maya, 3DsMax, Softimage, Z-Brush, Mudbox.
- Mental Ray, Arnold, Vray, Guerilla.
- Nuke, After Effects, FumeFX.
- Premiere, Vegas.
- Photoshop, Mari, Substance
- Rigging : Mecanic - organic - Mocap
- Painting Technique, Drawing, Photography.
Language
- French, English
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VFX Artist / Artiste Peintre / Teacher
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